Friday, March 27, 2009

Rachel Schoenau- Reputation Systems

One community that I was part of, my high school squash team, already has a primitive reputation system, but it needs serious improvement. The team ladder is one form of a reputation system of the players; however, it counts for playing ability and number of wins and completely disregards qualities like sportsmanship, dedication, and competitiveness. The squash team does give annual awards for most improved player and most valuable player; however, these awards only indicate the reputation of two players on the team. Resnick states three properties that reputation systems require to operate effectively; “long-lived entities that inspire an expectation of future interaction, capture and distribution of feedback about current interactions (such information must be visible in the future), and the use of feedback to guide trust decisions.”

In order to serve as a “long-lived entity that inspire an expectation of future interaction,” the new reputation system on high school squash teams would involve different colored official patches sewn on to each member’s game uniform. There would be five colored patches that would represent an individual’s reputation; “information about an individual’s past behavior that can be used to predict future experiences.” The patches would be based on the following behaviors; ability, competitiveness (whether a player can come back a win a match that they are losing initially), sportsmanship (no cursing on the court), dedication to the team (player’s don’t drink the night before a practice and attend each day with a good attitude).

In order to “capture and distribute feedback about current interactions (such information must be visible in the future)” each member on the team and the coach will vote on every member’s ranking. The voting process would occur twice a season. The feedback, the patches, would be visible in the future because each player would be required to wear their patches to each match.
Finally the use of feedback to guide trust decisions through patches. College scouts will use the official patches to infer what the player might be like on their team, or the “shadow of the future,” as Robert Axelrod says.

Resnick says that one of the problems with reputations systems is that often members do not care to give feedback; however, coaches usually want their athletes to attend good schools so they have a motive to rate their players. This reputation scheme can be manipulated if members of the team try to sabotage another’s reputation or the coach of the team is biased. Hence, this system relies on trust because reputations, patches, cannot be bogus; scouts trust that everyone is voting appropriately.

2 comments:

  1. Hmm...the current system does seem to be skewed, now that you mention it. I guess it sort of presents the team as consisting of "these few great players (in terms of wins)" and "everyone else." Not really good for team cohesiveness, I'd say.

    Your patch-based reputation system would have some interesting implications. Players could probably deal with being ranked based on skill and talent in the game (as they sort of informally are already), but being visibly graded on things like sportsmanship and dedication could really make some people uncomfortable. I suspect that some people would begin improving upon less positive behaviors for fear of being pressured into wearing their bad reputation.

    You have lots of good ideas in your post! I like them!

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  2. A patch system would be an interesting way to provide a more well-rounded reputation system! I've never been very active in sports, but it seems like what is emphasized most is your record, and players with amazing records seem to be highly valued, even if they have bad tempers and aren't very good sportsmen.

    However, being required to display their sportsmanship, competitiveness and dedication for everyone to see seems like it wound certainly encourage people to pay more attention to these aspects of athletics.

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